Wednesday, November 6, 2013

diablo 3 cm ww freeze build

News: http://www.salediablo3.com/news/index-360-diablo-3-guide-top-four-wizard-skill-builds-in-patch-108-mp10

The most well-liked high MP / uber build for wizards is that the crucial Mass / Wicked Wind build. Use it to "permafreeze" enemies, tank harm, and supply some dps.
There ar some different ability choices which is able to be coated below.

http://us.battle.net/d3/en/calculator/wizard#gOVhXY!gbW!ZcYcaZ

In a shell - the crucial Mass passive reduces your cooldowns by multiple procs per solid of Wicked Wind, permitting you to solid your skills additional typically. This permits you to freeze and refreeze enemies for long periods of your time, and conjointly permits you to regen your esoteric power and tank immeasurable harm.
A Basic verify the abilities

Passives:

 crucial Mass - crucial hits have an opportunity to cut back cooldowns by one second - needed for this build

    Evocation - all cooldowns ar reduced by V-day

    Cold full-blood - chilled/frozen targets take 2 hundredth additional harm

Other options:

 fire - hearth harm to enemies will increase all harm done to them by 100 percent for three seconds

    Use with Meteor builds; conjointly infernal region ring, Storm Crow helm, or hearth Walkers can proc this impact

    Glass Cannon - will increase harm by V-day however decreases armor and resists by 100 percent

Skills:

    Energy Twister: Wicked Wind

 this is often the ability that drives the build, together with the crucial Mass passive.

 reckoning on your attack speed, it procs life on hit and may crit varied times over the lifetime of one solid, that lasts half-dozen seconds. each crit offers you an opportunity to cut back cooldowns by a second, so enabling  fast recurrent use of your different skills.

 reckoning on what quantity esoteric power on crit (APoC) you've got, it conjointly refills your esoteric power, that permits you to solid Wicked Wind and conjointly Explosive Blast additional typically.

    Frost Nova: freezes enemies for three seconds, has twelve second cooldown

 you wish the cooldown to be but the length of your time enemies ar frozen thus you'll be able to recast and keep them frozen.

    Crits proc the crucial Mass passive to cut back the cooldown of Frost star, thus you'll be able to keep refreezing enemies.

 piece - reduces the cooldown to nine seconds

    Bone Chill - enemies take V-day additional harm whereas frozen or chilled by Frost star

    Deep Freeze - V-day bonus crit probability for twelve seconds after you hit a minimum of five targets with Frost star - specific for farming, particularly at two.5 or 2.73 breakpoints

    Explosive Blast: Chain Reaction

 this is often your different massive harm ability (along with Wicked Wind). It conjointly crits, serving to to produce esoteric for Wicked Wind casts and to proc crucial Mass and your life on hit.

    Explosive Blast is employed as a result of it stacks, it's no casting animation, it hits in a very similar vary to Frost star with no aiming needed (it's targeted on you), and it will nearly three hundredth harm.

    Blizzard, for instance, doesn't stack. you'll be able to solely have harm from one Blizzard solid in a very given space. EB can still stack on high of every different and keep exploding, and since you are victimisation CM you'll be casting it lots.

    Meteor, whereas a extremely smart harm ability, needs to be aimed and has quite doubly the AP price of EB. With customary CM/WW, twenty APoC with two.5001+ aps can typically be spare. If you wish to use Meteor in your CM build and have it perform in a very similar manner, you'll in all probability wish to seem at 25+ APoC on your gear, which suggests Chant's wand and Storm Crow and APoC Chant's Force (expensive).

    If you are inquisitive about a CM/Meteor build, take a glance within the links at very cheap of this page for some completely different guides/discussions.

    Diamond Skin: absorbs ten,853 damage

    The additional typically you'll be able to solid it, the additional harm you absorb. crucial Mass reduces its cooldown thus you'll be able to keep rewriting it as presently as potential and you absorb lots of harm.

    Crystal Shell - if you wish additional tankability. will increase harm absorbed to twenty one,707.

    Diamond Shards - if you're tanky enough and wish to try and do additional harm. will 210% harm whenever it wears off.

    Prism - reduces price of spells by seven AP whereas active. smart for Meteor builds.

 associate degree armor spell - you only got to keep in mind to recast these each few minutes.

    Energy Armor: will increase armor by thirty fifth, lasts for two minutes

    Prismatic Armor - will increase all resist by twenty fifth, makes for tanky beastliness for ubers

    Pinpoint Barrier - will increase crit probability by five-hitter

    Storm Armor: surprising side

    If you are feeling tanky enough and wish additional dps, this a awfully cool ability. conjointly nice for key farming.

 sporadically shock enemies for 100 percent weapon harm, and crits have an opportunity to electrocute for thirty fifth weapon harm.

 facultative slot - decide no matter works best along with your gear and play vogue

    Slow Time: A bubble that reduces enemy attack speed by 2 hundredth, movespeed by hour, slows projectiles by ninetieth

    Time Warp - Enemies within the bubble take 2 hundredth additional harm from the total cluster.

    Stretch Time - Allies within the bubble gain 100 percent attack speed. helpful for reaching successive Wicked Wind breakpoint (explained below).

    Teleport: transport up to thirty five yards away

    Safe Passage - half-hour harm reduction for four seconds when solid

 hollow - one second delay before cooldown starts, helpful once key farming thus you'll be able to nada nada nada around

    Meteor: 260% weapon harm as hearth and hour harm as hearth over three seconds

 liquid Impact - increase to three90% weapon harm as hearth and ninetieth harm as hearth over 3 seconds

    Liquefy - if the initial Meteor impact could be a crucial hit, the bottom impact is raised to eight seconds

    Magic Weapon: Blood Magic - 100 percent additional harm and one.5% life steal


Storm crow - get one thing low cost with ar and apoc , cc isnt too necessary here - Eastern Time price 2m.
Armor - get an inexpensive tal rasha chest- luxury stats are going to be ar-est price 10m- 40m or cheaper
Glove- get one thing with eighty int,80 vit , Ias a minimum of 8 May 1945 and nine cc - Eastern Time price 8m- 32m
belt - get a standard wh with int and ias nine - Eastern Time price 7m
pants - get a black thorn pants with ar - luxury stats int - Eastern Time price unknown 2-30m?
boots- get an inexpensive boots with high int > one hundred sixty, vit > one hundred seventy with seventy five ar , there's no want for ms got here -est price 1m-7m
Rings- get one thing with a minimum of nine ias , 4.5 cc with either int or vit - Eastern Time price five00k- 7m
Amulet- get one thing with a minimum of eight ias and eight.5 cc with either ar, vit or int - Eastern Time price 4m- 40m
Weapon - get a chantodo's can with one.75 aps and higher than ==> seek for ias seven-membered - Eastern Time price unknown
Off hand - get a chantodo's force with a minimum of nine cc- luxury are going to be apoc however ever with this set is roofed by weapon and storm crow - 2m liquid ecstasy
Bracelet: get an inexpensive 8 May 1945 ias int vit and lifetime of lacuni prowlers - 500k - 4m
Shoulder vile ward with int - luxury = lifetime of and vit - 200k -4m

Set B form of gearing:

Mempo of twilight - get one thing {cheap|low price|low-cost} with int ar and a minimum of nine ias and socket- Eastern Time cost 800k liquid ecstasy
Armor - get an inexpensive tal rasha chest- luxury stats are going to be ar-est price 10m- 40m or cheaper
Glove- get one thing with eighty int,80 vit , Ias a minimum of 8 May 1945 and nine cc - Eastern Time price 8m- 32m
belt - get a standard wh with int and ias nine - Eastern Time price 7m
pants - get a rare pants with int, a minimum of 260 vit with seventy eight ar - sockets ar a luxury - Eastern Time price 2m liquid ecstasy
boots- get an inexpensive boots with high int > one hundred sixty, vit > one hundred seventy with seventy five ar , there's no want for ms got here -est price 1m-7m
Rings- get one thing with a minimum of nine ias , 4.5 cc with either int or vit - Eastern Time price five00k- 7m
Amulet- get one thing with a minimum of eight ias and eight.5 cc with either ar, vit or int - Eastern Time price 4m- 40m
Weapon - get a chantodo' wills with a minimum of 800 loh - Eastern Time price 3m liquid ecstasy
Off hand - get a chantodo's force with a minimum of nine cc and nine apoc - Eastern Time price 20m and higher than... attempt to snipe one at 8m
Bracelet: get an inexpensive 8 May 1945 ias int vit and lifetime of lacuni prowlers - 500k - 4m
Shoulder vile ward with int - luxury = lifetime of and vit - 200k -4m
Written by Phebe sal Game Reviewer

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